Sunday 29 September 2013

As It Stands Now: PUZZLE IDEAS


Lever puzzle - Simple puzzle where you need to pull the levers or push the buttons in the right order to override a door.

Ledge Jumping in Low Gravity - Hatch door handle may have blown off up into the air. Jump from ledge to ledge to retrieve it to open up the door. Jumping on top of machines and vents.

Little bit of a more intricate one… charlie needs to fix a crushing machine up in the base, but you can’t until you find the wrench down in the lower base where the previous clone rammed a wrench through a machine. Almost pointless, but oh well.

Electric wire - There is a wire on the fritz shooting out electricity, blocking your path. You have to find the manual override. Possibly two options. Follow the wire to find the power box to switch it off. Or if you have found some wire cutters previously, snip the wire. But with this one the consequence is you get shocked and lose (almost) all power to your suit.

Charlie needs to get to the other side of a room full of non working machines. Once reached the other side and turned the switch on, all the machinery moves or starts moving so the way back is harder to navigate.

Path is nowhere to be seen. By exploring and interacting with consoles, objects of some sort come down from above to produce a stairway. (cogs, pistons, etc..).

Ledge jumping - Where you need to jump keeps being hit by electricity/moving piston. Therefore requiring timing or you get hit and pushed back down to the start.

Optional Alternate Route: Use vents to access an area behind a locked door rather than using upgraded clearance. Requires tool for vent access (could be a specific 7 pointed star screwdriver or something (as in vents only)).

Keycard - Need to use vents to access an area with the next level clearance keycard.

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