Sunday 29 September 2013

As It Stands Now: MAIN GAMEPLAY DOCUMENT


Core Interactions:
  • Move horizontally                                                           
  • Climb Upwards
  • Jump
    • Grab ledges
    • wall grab/jump (but only in low gravity areas)
  • Environment Interactions  (contextual, and all the same button)
    • Buttons/levers
    • Examine items
    • pick up items
    • use items
    • talk
Puzzle/Environment Elements
  • Items
    • keys
      • key card
      • crowbar (for bypassing or hatch/vent access)
    • quest items
      • can be across many areas
  • Timers
    • sounds
    • or visible in environment
  • Tracing/Following through environment across areas
    • requires a sense of 3D space
    • Find the room next to this one
  • Obstacles
    • Electrical
    • Locked doors
    • rocks
    • timed doors
    • unpowered elevators
    • story based
    • LunaREM blocking you
  • Alternate paths
    • certain areas can be accessed in a few different ways.
    • Some paths might get blocked if a puzzle is failed too many times, so the other path MUST be taken.



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