Showing posts with label MDDN 243 P2. Show all posts
Showing posts with label MDDN 243 P2. Show all posts

Wednesday, 21 August 2013

The Rest of the Resources for my Game Concept



If your fuel tank runs out, GAME OVER.


Dig to find more fuel, and hopefully a renewable energy source.


Purify the toxic lakes to allow for tree summoning.


If you find a renewable energy source, fuel is unlimited for rest of level and score is doubled/tripled.


Cant summon a tree without enough earth ( x5 )


While the tree is being summoned, defend the lake from continuous enemies.


A successfully summoned tree.


Fuel bar and it's current capacity identifier.

A tank of gas, collected by digging.



Basic 3 frame, 4-way movement sprites for TED.


An enemy pollutant. Emanates corrosion, so kill before they get too close.


A purified lake.


The lake before it's detoxed.


A title screen for Ted the Purifier.


A victory screen for completing the level. (Purified all lakes and summoned all trees.)


A screen indicating an enemy being shot at.

Monday, 19 August 2013

Game Alternative Ideas

After trialling my game in Stencyl, I discovered it to be difficult to implement. The particular angle I was after and environment (as a tileset) make for difficulty; not to mention the click and follow requiring more detail to my character model (angled frames for 8 way movement visuals).

This made me consider an alternative main game mode. I still want the circling "Boss" battle of defending the growing floating tree, but I may change the main part of the game into a 4-way movement version similar to RPGs like pokemon. This however clashes with being efficient with fuels etc, when you need to move diagonally but would be unable to (hence forced resource wasting).
Also as this game is for kids 12 and under, perhaps a side scroller like sonic the hedgehog would be more player friendly. Exploration up and down would be like searching the map.

This simplifies my idea and keeps the main concept intact.
Although this is rather late in the development process, I'm thinking this would be rather more successful with the children that would be testing our games.

Wednesday, 14 August 2013

More Game Resources

LEFT: Player Character - TED                           RIGHT: Enemy - Pollution Demon

 
                     LEFT: Toxic Lake                                           RIGHT: Purified Lake                         
                                                            (Ready for Tree Summoning)


ABOVE: Vitality Tree

Level Ideas:

 This is the tutorial level. It shows a completed lake, an uncompleted lake, and several digsites.

 This is the purification defense part of the level. Only rotation around the lake is allowed, 
with the exception of firing. Defend the waves until the lake is purifed. Once pure, the trees can be summoned above the lake to start healing the earth if enough dirt has been collected.

Saturday, 10 August 2013

Lo-Fi Prototype Resource Concepts


Player: Robot - TED (Toxicity Eliminating Droid)

Enemy: Pollution Demon (Kill = Fuel Bonus)

Objective: Toxic Lakes (Purification Target)

Objective: Defense Tree (Defend From Enemies)

Some HUD concepts - and Dig Sites.

More HUD concepts, Store, Target, Radar, Points.

I am considering making Time the unit for Fuel and Ammo.

Wednesday, 7 August 2013

More Development


I am starting to single out parts of the game and identify which parts are working as intended and what needs to be changed.


Tuesday, 6 August 2013

Character Brainstorm

From Wall E and Eva, to spaceships, spiders and past droids from Star Wars; I generated a few starting points for a possible character. Considering visual feedback from upgrades, more than one may make it through to the final character.
 

Tracks are good for an all-terrain robot, although hover could allow for greater manoeuvrability at a cost of increased fuel use. I like the idea of a visual fuel level indicator on the robot itself.


The idea that the robot can see in all directions, walk in all directions and have it's arms retract became the spaceship like robot. This could make it's animating much easier. 
To his right is a robot with a swivel head which makes the ideal mounting point for his gun.

Sunday, 4 August 2013

Game Concept Development


I have started trying to take the best elements of each of my 3 game ideas, and create a fun game with sustainability elements aimed at children aged 12 and under.





I will now develop and brainstorm my character to a more finalized point. Being fuel based, a robot is a must. But I may be able to have a bit more fun with this and stretch what is considered a robot. A possible lone cyborg (used to be human, but has had core of being replaced with machines as food supplies became extinct).