Thursday 31 October 2013

GAME AUDIO DOCUMENT FOR LUNACY - MUSIC AND FOLEY

Soundscapes (track and scenes used)
  • moonbase - eerie, floaty, slightly upbeat
    • CharliesRoom, quartersHallway, bathroom, diningKitchen, stairsToObservationDeck, Observation Deck, receptionArea, lowerLobby, biolab, baseHallwaysMedical, medical, Engineering, monitorRoom, Hanger, biolab
  • moon surface - universal hum, ambient
    • TheMoonRoad, Harvesting Station
  • stasis chambers - spacey, twilight, synthetic
    • reactor, ASurrealSituation
  • underground tunnels - creepy, eerie, soft, spooky
    • CloneCorridor, CloneRoom1, CloneRoom2, CloneRoom3, maintenanceStairsUG, Tunnels1, Tunnels2, tunnels3, tunnels4, tunnels5, underGroundLobby1, underHarvestingStation
  • offices / underground base - mechanical, digital, off beat
    • afterFall, afterOffice, charliesOfficeMaybe, UnderG, UnderGOffice1, UnderGOffice2, UnderGOffice3, UnderGOffice4, underGroundLobby2, underOffice
  • biodome - sparkly, nature, spacey
    • bioDome
  • title screen track
    • title screen
  • fan ambient track
    • Elevator

Key Areas for background audio changes:
  • bioDome - biodome, LEFT moonbase
  • Airlock - silence, LEFT moonbase, RIGHT moonsurface
  • Airlock2 - silence, LEFT tunnels, RIGHT tunnels
  • Harvesting Station - moonsurface, DOWN tunnels
  • hanger - moonbase, LEFT tunnels

Sound Effects
  • doors
      • use door
      • airlock
      • locked/error
      • shutters
      • use ladder
  • consoles
      • terminal online / suit power restored
      • terminal offline
  • ground collapse
      • cave-in from first clone
  • LunaREM digital chatter
      • 6 variants to be randomly used when “Lou” speaks



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