Wednesday, 14 August 2013

More Game Resources

LEFT: Player Character - TED                           RIGHT: Enemy - Pollution Demon

 
                     LEFT: Toxic Lake                                           RIGHT: Purified Lake                         
                                                            (Ready for Tree Summoning)


ABOVE: Vitality Tree

Level Ideas:

 This is the tutorial level. It shows a completed lake, an uncompleted lake, and several digsites.

 This is the purification defense part of the level. Only rotation around the lake is allowed, 
with the exception of firing. Defend the waves until the lake is purifed. Once pure, the trees can be summoned above the lake to start healing the earth if enough dirt has been collected.

Storyboard Draft




Monday, 12 August 2013

Storyboard Further Development

Abstract it out further.
Rather than showing something direct, like fire to rage, take the feeling and find something that looks like it instead. Such as rage could be shown as a shaking or vibrating? I think.

Avoid the literal.
Try not to have a human model / person, particularly showcasing feelings. These should be portrayed as images/clips that are a visual representation of how we feel.

RAGE and JEALOUSY
Tension, Paranoia, Longing, Anger, Chaos, Insecurity, Loss, Frustration,
sort of drowning in anger

Frothing, Turbulent, Churning, Velocity
facing inner demons

What do these feelings look like?

Frothy Milkshake?
Frying food? BBQ?
BACON BACON BACON BACON BACON
Boiling water?
Dragging a heavy weight?
Overflowing blender?
Exploding balloon?
Did I mention BACON?
Trying to breathe through a plastic bag?
Glowing element?
Jagged edges?
Rubbish/Scrap Metal?
Broken/breaking glass?
Fogging of glass?
Steaming hot cup in the cold air?
Stuffing face with food?
Broken earth / mechanical digging (digger)?
Bursting fruit?
Destruction

Smoke smoldering -> finally igniting

Distorted perception: Through mirrors, windows, lenses, glass jug/tumbler, plastic bag etc.

Multiple narratives:

WATER. From hiding in it (high-angle) -> To bursting out of it (low-angle)
from bottling up to finally releasing
WATER. From beginning to boil (eye-level) -> To overflowing (low-angle)
starting to boil over to completely overflowing

And here is a draft storyboard. Narrative sorta starts at the bottom and moves up and around each side while touching on the middle when appropriate.


Sunday, 11 August 2013

Storyboard Development

I have decided to keep the idea of a jealous rage. Allowing a progression from the seclusion and loneliness of jealousy, through to the exploding anger of rage. I will focus on blues and greens and progress into stronger greens and end up at reds and oranges.

Some ideas for shots:

A High-Angle shot of a person in the foetal position at the bottom of pool (green/blue). 
Could be pulling the finger, and shot zooms in to reveal.

An Eye-Level, Handheld shot of walking and looking through trees. Perhaps progress to the actually looking through branches from tree cover. (if at dawn or dusk, reddish?)

Shots of feet walking on grass, through forests, through water.

Shots of water bubbling/boiling. At each stage: Calm, bubbling, boiling. (blue>green>red)
Match Cut to blood splatter around climax?

Shots of fire at each stage: igniting, burning, raging. (black>orange/red)
Match Cut from grass shot?

Walking through to running.
Shaking with rage - XCU fist shot.
Avoid specifics (only show feet, hand, eyes?)

Increase cut speed throughout clip. Slow dissolves through to an explosion of fast cuts.
Handheld for shots relating to P.O.V. from stalker/jealous guy.
Tripod for all else except maybe a crabbing shot for a walking feet shot.

STILL NEED TO FIND SOME MUSIC TO MATCH!

Lo-Fi Prototype Resource Development






Saturday, 10 August 2013

Lo-Fi Prototype Resource Concepts


Player: Robot - TED (Toxicity Eliminating Droid)

Enemy: Pollution Demon (Kill = Fuel Bonus)

Objective: Toxic Lakes (Purification Target)

Objective: Defense Tree (Defend From Enemies)

Some HUD concepts - and Dig Sites.

More HUD concepts, Store, Target, Radar, Points.

I am considering making Time the unit for Fuel and Ammo.