Wednesday, 16 October 2013

Game Progress

I have the cave-in / rock crumbling noise completed. Several ideas bouncing around for soundscpaes, but getting them to a satisfactory level is another story. We have focus on our exploration mechanic rather than action platformer and so we have cut out the puzzle aspects except for keycards and boolean events to ground our game.
As a group, we meet up and discuss everything from storyline, coding issues, game art, required assets, ideas for levels, and everything in between. Each time we have class and every so often outside of class, to make sure we are all doing our part and helping push the project forward. I am confident at this stage we should have our game done on time (hopefully without cutting corners).

No comments:

Post a Comment