Soundscapes (track and scenes used)
- moonbase - eerie, floaty, slightly upbeat
- CharliesRoom, quartersHallway, bathroom, diningKitchen, stairsToObservationDeck, Observation Deck, receptionArea, lowerLobby, biolab, baseHallwaysMedical, medical, Engineering, monitorRoom, Hanger, biolab
- moon surface - universal hum, ambient
- TheMoonRoad, Harvesting Station
- stasis chambers - spacey, twilight, synthetic
- reactor, ASurrealSituation
- underground tunnels - creepy, eerie, soft, spooky
- CloneCorridor, CloneRoom1, CloneRoom2, CloneRoom3, maintenanceStairsUG, Tunnels1, Tunnels2, tunnels3, tunnels4, tunnels5, underGroundLobby1, underHarvestingStation
- offices / underground base - mechanical, digital, off beat
- afterFall, afterOffice, charliesOfficeMaybe, UnderG, UnderGOffice1, UnderGOffice2, UnderGOffice3, UnderGOffice4, underGroundLobby2, underOffice
- biodome - sparkly, nature, spacey
- bioDome
- title screen track
- title screen
- fan ambient track
- Elevator
Key Areas for background audio changes:
- bioDome - biodome, LEFT moonbase
- Airlock - silence, LEFT moonbase, RIGHT moonsurface
- Airlock2 - silence, LEFT tunnels, RIGHT tunnels
- Harvesting Station - moonsurface, DOWN tunnels
- hanger - moonbase, LEFT tunnels
Sound Effects
- doors
- use door
- airlock
- locked/error
- shutters
- use ladder
- consoles
- terminal online / suit power restored
- terminal offline
- ground collapse
- cave-in from first clone
- LunaREM digital chatter
- 6 variants to be randomly used when “Lou” speaks
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