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Player: Robot - TED (Toxicity Eliminating Droid)
Enemy: Pollution Demon (Kill = Fuel Bonus)
Objective: Toxic Lakes (Purification Target)
Objective: Defense Tree (Defend From Enemies)
Some HUD concepts - and Dig Sites.
More HUD concepts, Store, Target, Radar, Points.
I am considering making Time the unit for Fuel and Ammo.
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