Design 2013

Wednesday, 24 July 2013

Visual Diagrams

 

src=http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/

These help to easily portray an idea and to help break down a game into layers.
Posted by Levi Berge at 22:52 No comments:
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Labels: MDDN 243, MDDN 243 P1
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Blog Archive

  • ▼  2013 (136)
    • ▼  October (16)
      • Gameplay Design Document
      • Game Audio In
      • Game Trailer 2
      • GAME AUDIO DOCUMENT FOR LUNACY - MUSIC AND FOLEY
      • Game Trailer 1
      • Cutting, Trimming and Refining
      • Audio Developments
      • See You At The Bottom - final cut
      • Game Progress
      • Interview - Do a ruthless cut / Get down to 3.20 (...
      • Game Music and Foley
      • Interview Progress
      • INTERVIEW PERMISSION FORMS
      • Soundtrack Developments
      • After Effects Tutorial
      • Final Storyboard
    • ►  September (17)
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