Design 2013

Wednesday, 24 July 2013

Visual Diagrams

 

src=http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/

These help to easily portray an idea and to help break down a game into layers.
Posted by Levi Berge at 22:52
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Labels: MDDN 243, MDDN 243 P1

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Blog Archive

  • ▼  2013 (136)
    • ►  October (16)
    • ►  September (17)
    • ►  August (19)
    • ▼  July (15)
      • Drafting Together Each Iteration
      • Game Ideas
      • Game ideas draft
      • DIG - EXPANDED FEATURES
      • CORE MECHANIC - DIG
      • 3 Game Breakdown
      • Collecting Found Footage and Music
      • Visual Diagrams
      • PROJECT 1 PROPOSAL
      • Editing Techniques
      • Project 1 Proposal draft
      • Game Mechanics Research part 2
      • Video Archive Browsing and possible concepts
      • Game Mechanics Research part 1
      • Game Designer Research
    • ►  June (8)
    • ►  May (20)
    • ►  April (22)
    • ►  March (19)
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