With level tilesets re-worked, and now being tweaked; we have started experimenting with puzzle designs within Stencyl. A tutorial level still needs to be fleshed out, but we will have Charlie animated for the most part (a definite upgrade on our previous sprite: a black rectangle).
I have been collecting audio precedents so I can be sure of what I'm going for when I generate my own sound effects / soundscapes / music. As a group we need to decide on these but I have good idea of what is required.
We also have a collection of pooled online resources / documents that we keep updating with new thoughts, ideas, refinements and eventually the final design documents.
PUZZLE ELEMENTS
- ladders / 3D space (in perspective fixed 2D)piston like obstacles
- power conduit (to turn on rooms)
- charge station (to recharge light)
- force field
- moving platforms?
- elevators
- trapdoor type platforms
- directional fan
- oil (slippery floor)
- zero/low gravity areas
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