general
- lights
- vents
- wall decorations
- floor/ceiling decorations
- broken ladders (various)
- hanging wires
- ladder
- signs
biodome
- trees
- grass
- flowers
- birds?
kitchen
- shelves
- benches
- electric stove?
dining room
- chairs
- tables
monitor room
- computer chair
- computer screen
- control consoles
biolab stuff
- tables
- flasks
- lab equipment
- machine things
medical
- some same things as the biolab
- examination bed
hanger
- Moon rover
- crane?
engineering
- work bench
- tools
- machinery
puzzle stuff
- power conduit (to turn on rooms)
- charge station (to recharge light)
- force field
- elevators
- directional fan
- oil (slippery floor)
SOUND ASSETS (Myself):
- general
- music
- moonbase, moon surface (universe hum), next clone (med lab), underground / tunnels, offices / terminals, tutorial
- ambient, creepy, background soundscape sort-of Tron-like (reduced beat)
- running/walking
- air thrust ?
- metallic footsteps ?
- dirt crunching underfoot ?
- doors
- open/close
- airlock sounds
- locked/error
- buttons/levers
- use: click/shuck
- timer: tick/creak or a generic beep?
- lights
- on/off ?
- vents
- opening/closing ?
- crawling through?
- ladder
- climbing up/down ?
- biodome
- plants
- moving/”swishing”
- birds ?
- kitchen
- shelves/cupboards
- rummaging through ?
- electric stove
- turning on/off ?
- dining room
- chairs
- sliding on the lino ?
- monitor room
- control consoles
- typing ?
- biolab stuff
- lab equipment
- bubbling etc ?
- machine things
- whirring, grinding, clanging ?
- medical
- medical equipment
- heart-rate beep ?
- hanger
- Moon rover
- engine ? maybe electric - silent
- tyres crunching ? or are we going with the idea that we can’t hear outside?
- crane ?
- shuttle ?
- processing ? (He3 transfer from rover to storage / packaging)
- outside the moonbase
- rocks
- cave-in / collapse
- engineering
- work bench
- fixing noises?
- tools
- tools being used? wrenches? crowbar? Drills? hammer?
- machinery
- ambient pistons?, gas pipes ? etc
PUZZLE DESIGNS (Corey + group):
A variety of puzzles to begin matching with the storyline. We will all play a part in this section, as well as the actual building of the game, play-testing and debugging.
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