Monday 29 July 2013

Game Ideas


1. A  Side Vertical Scrolleing game where you dig up fossil fuels and other pollutants to run on while using the earth you collect to build up to broken wind farms. Repairing these and placing found solar panels on the even higher platforms allows you to swap from pollutants to renewable energy and complete the levels. How freely available resources are would decrease with level as the platforms get higher to increase difficulty. 

Control is the directional keys, with dig and jump as two action keys.

Storyline - An accident caused from a failed experiment (aimed at increasing the planet's mass to accomodate the ever-growing population) has caused devastation to the planet; with chunks of the earth now floating in the sky and the remaining earth a polluted landscape. The planet wont recover until it switches over to renewable clean energy entirely. A little robot was created for this purpose.


2. A birdseye game where you have to survive as long as possible and get a high score. Points are amassed from collected fuel, collected ammo, zombies terminated, map uncovered?, bonus items found by breaking rocks; but mostly how long you manage to last. The map will randomly generate each playthrough to prevent any "learning of the map". After the first playthrough however, a new start screen will appear, allowing you to save up and spend your score (which gets converted to $) on permanent upgrades. Such as a radar, ammo at the beginning of the map, larger fuel tank, larger ammo capacity, increased speed etc. etc. The map will be more populated, the more upgrades the robot has, allowing for exponential score increase.

Control is with the mouse predominantly. Left click as where you want to go, and right click as where you want to shoot. Right click is also the action button, eg. when a rock is shot, the goodies can be collected by driving over them; right click on the lake will collect it's fuel, same with collecting poisonous fume clouds.

Storyline - After the future nuclear war, the human race has been forced underground. Now, many years later, the surface has become tolerable for robots. A robot was dispatched to go and collect the polluted water and filter it into fuel to run. This allows it to collect the poisonous clouds of fumes and turn it into ammo used to defend and annihilate the mutants of the surface. Humans will be able to return to the surface once he has completed his mission.


3. Another birdseye game (although not from directly above) but this time it involves infiltrating an enemy camp, taking out all those who mstand in your path. Find a grass clearing large enough for the trees to grow and defend it while they do. While defending this area, you need to dig a hole and plant the seed. Once the central tree is grown, a secondary ring of defense trees must be placed, allowing for a healing tree, and a seed generating tree to be grown in secure environment. Once this setup is achieved, the mini forest becomes self sufficient and the camp is overridden. This makes the game a part Hack N Slash and part Defense Tower variant.

Controls are left click to move, right click to lock on to an enemy and space bar to attack. Movement is quicker when locked onto an object (enemy/seedling) with the seedlings being able to be healed instead of attacked (hold down space bar to heal). Fast attack = spacebar tap. Hold and release does harder hits, but at a slower speed. Holding down until character flashes before release will result in an surrounding attack (hits everything around you).

Storyline - Pollution demons have taken over the forest and cleared it out for their camps. Mother Nature has sent you (A beefy forest hermit) to help return the land to forestry. Start by breaking into a camp, taking out all enemies in your path, and planting a sacred defense tree. Defend this tree from attacks until it can take care of itself, via additional tree units. Once a decent defense has been grown, the camp is captured and the level is complete.

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