Tuesday, 9 April 2013

Project 2A Brainstorm



I started by brainstorming inanimate objects, regardless of the 3 categories:
Materiality, Motion and Meaning.

I then began to slowly decide which of the 3 categories was most appropriate for each object. This was followed by a few attempts at combining these into a character base.

Saturday, 6 April 2013

A Few Accidents

These images are from my "whoops" folder when I render and I've forgotten to set something up correctly. Or when the displacement map shifts boundaries on objects and it's not apparent until rendering.










Friday, 5 April 2013

Last Few Tweaks

After fixing my displacement maps and getting shadows to work I messed around trying out final gathering.


ABOVE: With final gathering
BELOW: Without


I ended up deciding that final gathering wasn't adding a great deal of realism, so I ended up rendering without it.

Hand-In Extention





These are the files I had prepared for Friday, but with the weekend extention I will redo these to a more satisfactory level.

Wednesday, 3 April 2013

Snake Development

Initially it was going to be more snake-like with patches of mould; but through texture experimentation I ended up with a worm-like organsim instead. I decided that a worm was an interesting texture in itself and left it without any hair, fur, or mould. It sort've looks slightly fuzzy anyway.

 Most of these images are showcasing the texture development and transitions. Trying various settings and placements to avoid seams or obvious glitches.











The worm itself changed quite a lot as i realised my snake texture didn't look like a snake  at all.