Core Interactions:
- Move horizontally
- Climb Upwards
- Jump
- Grab ledges
- wall grab/jump (but only in low gravity areas)
- Environment Interactions (contextual, and all the same button)
- Buttons/levers
- Examine items
- pick up items
- use items
- talk
Puzzle/Environment Elements
- Items
- keys
- key card
- crowbar (for bypassing or hatch/vent access)
- quest items
- can be across many areas
- Timers
- sounds
- or visible in environment
- Tracing/Following through environment across areas
- requires a sense of 3D space
- Find the room next to this one
- Obstacles
- Electrical
- Locked doors
- rocks
- timed doors
- unpowered elevators
- story based
- LunaREM blocking you
- Alternate paths
- certain areas can be accessed in a few different ways.
- Some paths might get blocked if a puzzle is failed too many times, so the other path MUST be taken.