Wednesday 3 April 2013

Snake Development

Initially it was going to be more snake-like with patches of mould; but through texture experimentation I ended up with a worm-like organsim instead. I decided that a worm was an interesting texture in itself and left it without any hair, fur, or mould. It sort've looks slightly fuzzy anyway.

 Most of these images are showcasing the texture development and transitions. Trying various settings and placements to avoid seams or obvious glitches.











The worm itself changed quite a lot as i realised my snake texture didn't look like a snake  at all.



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